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Cribbage Hand Calculator

Score a cribbage hand or crib from four cards and the starter: fifteens, pairs, runs, flushes and his nobs, with a full breakdown.

Rank then suit: A, 2–10, J, Q, K and H, D, C, S.

The card turned up from the deck.

Counting (optional)

Result

Score29 points
Breakdown8 fifteens for 16, 6 pairs for 12, his nobs for 1
Cards5H 5D 5S JC with 5C turned up
Worth knowingthe perfect hand: the highest possible cribbage score

How this was calculated

  1. Fifteens8 × 2 = 16
  2. Pairs6 × 2 = 12
  3. Runs, flush, nobs0 + 0 + 1

About the Cribbage Hand Calculator

Cribbage is a card game with a scoring system all its own. After the play, each player counts their four-card hand together with the starter card turned up from the deck, and the dealer also counts the crib. Points come from combinations that add to fifteen, pairs, runs, flushes and the jack known as his nobs. Counting quickly and correctly is part of the game, and new players often miss points, especially in hands with double runs.

This cribbage hand calculator does the counting. Enter your four cards and the starter, choose hand or crib, and it scores the hand with a full breakdown of fifteens, pairs, runs, flush and nobs.

How to Use the Cribbage Hand Calculator

Enter your four cards using rank then suit, such as 5H for the five of hearts or 10S for the ten of spades.

Enter the starter card.

Choose whether you are counting a hand or the crib.

The Scoring Rules

  fifteens   every combination of cards adding to 15     2 each
  pairs      every pair of matching ranks                 2 each
  runs       three or more consecutive ranks             1 per card
  flush      four hand cards of one suit                 4 (5 with starter)
             crib: all five cards of one suit            5
  his nobs   jack in hand matching the starter's suit    1

Aces count 1, face cards count 10, and others their face value.

Step-by-Step Example

The perfect hand: 5♥ 5♦ 5♠ J♣ with 5♣ turned up.

  fifteens   each J with one 5 (4 ways) + each three-5 group (4 ways) = 8 × 2 = 16
  pairs      four 5s make 6 pairs = 12
  nobs       J♣ matches the starter's suit = 1
  total      29

A double run: 4♥ 5♥ 6♥ 6♦ with K♠.

  fifteens   4-5-6 twice, 5-K once = 3 × 2 = 6
  pair       6-6 = 2
  runs       4-5-6 twice = 2 × 3 = 6
  total      14

Counting Fifteens

Fifteens are the most often missed points. Check every combination of two, three, four and five cards. Tens and face cards pair with fives; combinations such as 7-8, 6-9, 4-5-6 and 2-3-K all make fifteen. The calculator checks all 31 possible combinations of the five cards, so none are missed.

Runs and Multiple Runs

A run is three or more cards in consecutive rank, regardless of suit. When a card in the run is paired, each version of the run counts separately: 3-4-4-5 is a double run of three, worth 6 points for runs plus 2 for the pair. Two pairs within a run, such as 3-3-4-4-5, make a quadruple run. Runs of four or five score a point per card.

Flushes and Nobs

In your hand, four cards of the same suit score 4, and 5 if the starter matches. In the crib, all five cards must match to score, because the crib was not chosen as a set. His nobs is the jack of the starter's suit in your hand or crib, worth 1. If the starter is itself a jack, the dealer pegs 2 for his heels during the cut, which is not part of hand counting.

Impossible Scores

Some scores can never occur: 19, 25, 26 and 27. Because 19 is impossible, players jokingly say "nineteen" to mean a hand worth nothing. The highest hand is 29, and the next highest is 28.

Scoring Order and Counting Aloud

Experienced players count a hand in a fixed order so nothing is missed: fifteens first, then pairs, then runs, then the flush, and finally his nobs. Saying "fifteen two, fifteen four, a pair is six" aloud keeps the count honest and lets the opponent follow. The calculator follows the same order in its steps, so you can compare its tally with the way you counted at the table.

Fifteens are the most often missed. Every distinct combination of cards adding to fifteen scores two, and a single card can belong to several combinations. Face cards count ten and aces count one. A hand holding a five and three tens has three separate fifteens before you look at anything else.

Muggins and Common Counting Errors

Many clubs play the muggins rule, where an opponent can claim points you overlooked. Double runs are the classic place to lose points: a hand such as 4, 5, 5, 6 contains two runs of three and a pair, worth eight before fifteens. Players also forget that the starter card counts in every combination for the hand, and that a four card flush in hand counts but a four card flush in the crib does not.

His nobs is easy to forget because it is worth only one point. It applies when you hold the jack of the same suit as the starter. It is separate from his heels, the two points the dealer pegs when the starter itself is a jack.

Using the Score When Discarding

The hand total you see here is after the starter is cut, so it is a result rather than a decision. To use it for discarding, try each possible starter in turn and note how often the hand improves. Keeping fives and connected cards tends to raise the average, which is why many players hold a 5 with a ten card when they can. When you are dealing, consider what you throw into your own crib, since those points also come to you.

The highest possible hand is 29, which needs three fives plus the jack in hand and the matching five as the starter. Scores of 19, 25, 26 and 27 cannot be made, which is why players jokingly say "nineteen" for a zero hand.

Understanding Your Result

The headline gives the total points.

The breakdown line lists each scoring combination.

The cards line confirms the cards counted.

When Should You Use This Calculator?

Use it to check a hand count during or after a game.

Use it to learn cribbage scoring.

Use it to settle disputes about a count.

Common Mistakes

Missing fifteens. Check every combination.

Counting a four-card flush in the crib. The crib needs all five.

Forgetting double runs. Each paired run counts.

Forgetting his nobs. Check the jack's suit.

Frequently Asked Questions

How do you count a cribbage hand?

Count every combination of cards adding to 15 for 2 points, each pair for 2, each run of three or more for a point per card, a flush of four or five cards, and 1 for a jack matching the starter's suit.

What is the highest cribbage hand?

Three fives and the jack of the starter's suit, with the fourth five turned up, scores 29: eight fifteens for 16, six pairs for 12 and his nobs for 1. It is extremely rare.

How are double runs counted?

When a card in a run is paired, there are two runs. 4-5-6-6 makes two runs of three for 6 plus a pair for 2, and with the fifteens from 4-5-6 combinations the hand scores 14.

When does a flush count in the crib?

In the hand, four cards of one suit score 4, or 5 if the starter matches. In the crib all five cards, including the starter, must share a suit to score 5; four is not enough.

What is his nobs?

His nobs is the jack in your hand or crib that matches the suit of the starter card, worth 1 point. If the starter itself is a jack, the dealer pegs 2 for his heels instead.

Why is 19 a zero hand?

No cribbage hand can score 19, so players say nineteen to mean a hand worth nothing. Scores of 25, 26 and 27 are also impossible, which is why they never appear.

Formula and article last checked September 28, 2026. How we test these calculators.