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Projectile Motion Calculator

Work out the range, flight time, maximum height and landing speed of a projectile from its launch speed, angle and height.

0° is horizontal, 90° straight up.

Height above the landing level.

Result

Rangerange 40.789 m
Flight time and peakin the air for 2.8842 s · highest point 10.197 m after 1.442 s
Landinglands at 20 m/s, 45° below horizontal
Velocity componentshorizontal 14.14 m/s (constant) · vertical 14.14 m/s at launch
Worth knowingthese results ignore air resistance, which shortens the range and lowers the peak for real balls and objects

How this was calculated

  1. Componentsvx = 20 cos 45° = 14.142 m/s; vy = 20 sin 45° = 14.142 m/s
  2. Flight timet = (14.142 + √(14.142² + 2 × 9.8066 × 0)) ÷ 9.8066 = 2.8842 s
  3. RangeR = 14.142 × 2.8842 = 40.789 m

About the Projectile Motion Calculator

A projectile is anything thrown, kicked, fired or launched that then moves under gravity alone: a football, a javelin, a stream of water from a hose, a cannonball. Its path is a graceful curve called a parabola, and with a little physics you can predict exactly how far it will travel, how high it will go and how long it will stay in the air.

This projectile motion calculator takes the launch speed, launch angle and launch height and works out the range, the time of flight, the maximum height, and the speed and angle at which the projectile lands. It can use Earth's gravity or that of the Moon, Mars, Venus or Jupiter. Like most textbook calculations, it ignores air resistance, which gives the ideal result that real throws fall short of.

How to Use the Projectile Motion Calculator

Enter the launch speed and choose its unit.

Enter the launch angle above the horizontal: 0° for a horizontal throw, 45° for a diagonal one, 90° for straight up.

Enter the launch height above the landing level, or leave it at 0 for ground level.

Choose the gravity if the projectile is not on Earth.

The Formulas

  horizontal velocity   vx = v × cos θ       (stays constant)
  vertical velocity     vy = v × sin θ       (changes by −g every second)

  time of flight        t = (vy + √(vy² + 2 g h₀)) ÷ g
  range                 R = vx × t
  maximum height        H = h₀ + vy² ÷ 2g
  time to the top       vy ÷ g

  from ground level (h₀ = 0):   R = v² sin 2θ ÷ g,   t = 2 vy ÷ g

Step-by-Step Examples

20 m/s at 45° from the ground.

  vx = vy = 20 × 0.7071 = 14.142 m/s
  t = 2 × 14.142 ÷ 9.80665 = 2.8842 s
  R = 14.142 × 2.8842 = 40.789 m
  H = 14.142² ÷ (2 × 9.80665) = 10.197 m

The same speed at 30° and 60° both travel about 35.324 m, but the 60° shot peaks at 15.296 m and the 30° shot at only 5.0986 m.

A horizontal throw from a height. A ball thrown horizontally at 15 m/s from 10 m up:

  t = √(2 × 10 ÷ 9.80665) = 1.4281 s
  R = 15 × 1.4281 = 21.421 m

A long throw. 30 m/s at 40° from 2 m travels about 92.704 m.

Two Independent Motions

The key idea in projectile motion is that the horizontal and vertical motions are independent. Horizontally, with no air resistance, nothing pushes or pulls the projectile, so it moves at a steady speed. Vertically, gravity pulls it down, slowing it on the way up and speeding it up on the way down, exactly as if it had been thrown straight up. Combining a steady sideways motion with a uniformly accelerated vertical motion gives the parabola. A striking consequence is that a bullet fired horizontally and a bullet dropped from the same height at the same moment hit the ground together.

The Best Launch Angle

From level ground, the range formula R = v² sin 2θ ÷ g is largest when sin 2θ is 1, which happens at 45°. Angles the same distance either side of 45° — such as 30° and 60°, or 40° and 50° — give the same range, the higher one taking longer and flying higher. When the projectile is launched from above the landing point, as with a shot put released at shoulder height, the best angle is somewhat less than 45°. Air resistance lowers the optimum further, which is why long jumpers take off at around 20° and golf drives leave the tee at low angles with plenty of backspin.

Air Resistance and Real Projectiles

Real projectiles move through air, which pushes against them and saps their speed. The effect grows rapidly with speed and matters most for light objects with large surfaces. A table-tennis ball or shuttlecock falls far short of the ideal range; a heavy shot put comes much closer. Spin adds further effects: backspin gives a golf ball lift, while sidespin makes a football curve. Engineers and sports scientists use computer models that include drag and spin, but the ideal calculation remains the starting point and gives an upper limit on the range.

Projectiles on Other Worlds

Weaker gravity means longer, higher flights. On the Moon, where gravity is about a sixth of Earth's, the same throw goes about six times as far and six times as high, and with no air there is no drag at all. Astronauts on Apollo 14 famously hit golf balls on the Moon. On Jupiter, with roughly two and a half times Earth's surface gravity, a projectile would fall back much more quickly and cover far less ground.

Projectiles in Sport

Sport is full of projectiles. Basketball players arc their shots steeply so the ball drops into the hoop from above, giving a larger effective target. Footballers taking a free kick must clear the defensive wall yet bring the ball down before the crossbar, often using spin to bend its path. Javelin and discus throwers balance speed, angle and aerodynamic lift, and coaches use video analysis of release speed and angle to improve technique.

Understanding Your Result

The headline is the horizontal range.

The flight time and peak line gives the time in the air and the highest point reached.

The landing line gives the impact speed and the angle below horizontal.

The velocity components line shows the horizontal and vertical parts of the launch velocity.

When Should You Use This Calculator?

Use it for physics homework on projectiles and kinematics.

Use it to explore how angle and speed affect range in sport.

Use it to estimate where a launched object will land.

Common Mistakes

Using degrees in a radian calculation. The calculator handles angles in degrees.

Forgetting the launch height. Throws from above the ground travel further.

Expecting real throws to match. Air resistance shortens real ranges.

Assuming 45° is always best. It is only best from level ground without air.

Frequently Asked Questions

How far does a projectile at 20 m/s and 45° travel?

From ground level with no air resistance, the range is v² ÷ g = 400 ÷ 9.80665 = about 40.789 m. It stays in the air for about 2.8842 seconds and reaches a highest point of about 10.197 m.

Why do 30° and 60° give the same range?

From level ground, complementary angles that add up to 90° give equal ranges. At 20 m/s both travel about 35.324 m, but the 60° shot flies much higher, 15.296 m, and stays up longer.

What angle gives the longest range?

On level ground and ignoring air resistance, 45° gives the greatest range. Launched from a height, a slightly lower angle goes further; with real air resistance the best angle is usually lower still.

How far does a ball thrown horizontally from 10 m travel?

Thrown horizontally at 15 m/s from 10 m up, it falls for √(2 × 10 ÷ 9.80665) = about 1.4281 seconds, travelling about 21.421 m and landing at about 20.52 m/s.

How far does a 30 m/s throw at 40° from 2 m travel?

Launched at 30 m/s and 40° from a height of 2 m, a projectile travels about 92.704 m in about 4.0339 seconds and peaks at about 20.959 m, ignoring air resistance.

Does air resistance matter?

A lot for light or fast objects. A real football, golf ball or arrow falls well short of these ideal figures, and spin can add lift or curve. The calculator gives the vacuum result, a useful upper limit.

Formula and article last checked September 28, 2026. How we test these calculators.